]]>Ericsson and his colleagues have thus taken to studying expert performers in a wide range of pursuits, including soccer, golf, surgery, piano playing, Scrabble, writing, chess, software design, stock picking and darts. They gather all the data they can, not just performance statistics and biographical details but also the results of their own laboratory experiments with high achievers.
Their work, compiled in the “Cambridge Handbook of Expertise and Expert Performance,” a 900-page academic book that will be published next month, makes a rather startling assertion: the trait we commonly call talent is highly overrated. Or, put another way, expert performers — whether in memory or surgery, ballet or computer programming — are nearly always made, not born. And yes, practice does make perfect. These may be the sort of clichés that parents are fond of whispering to their children. But these particular clichés just happen to be true.
Ericsson’s research suggests a third cliché as well: when it comes to choosing a life path, you should do what you love — because if you don’t love it, you are unlikely to work hard enough to get very good. Most people naturally don’t like to do things they aren’t “good” at. So they often give up, telling themselves they simply don’t possess the talent for math or skiing or the violin. But what they really lack is the desire to be good and to undertake the deliberate practice that would make them better.
]]>Nuvvo is your way to teach on the web. Everyone knows a little bit about something, and this free, AJAX-enhanced eLearning web service is designed to bring out the teacher in all of us. Sign up and build a course in minutes; advertise your course on our eLearning Market to get the word out. Get teaching with Nuvvo, Web 2.0’s answer to eLearning.
]]>Yahoo! has released two resources, the Design Pattern Library and the User Interface Library, which basically give you access to Yahoo!-level design and code for free.
The most critical aspect of user-centered design, usability testing breaks down the wall between the designer and user, and allows us to see how real users do real tasks in the real world. There are many benefits of usability testing, including uncovering pitfalls in a current system before a redesign and evaluating the usability of a system during and after design. Usability testing should be an iterative practice, completed several times during the design and development life-cycle. The end result is an improved product and a better understanding of the users that we’re designing for.
]]>Why should you care?
An experienced technical communicator can help you save money, make money, establish and maintain a competitive advantage, and comply with legal and regulatory requirements.
Save money
Make money
Establish and maintain a competitive advantage
Comply with legal and regulatory requirements
Phaedrus. That is most true.
Socrates. I cannot help feeling, Phaedrus, that writing is unfortunately like painting; for the creations of the painter have the attitude of life, and yet if you ask them a question they preserve a solemn silence.
(Plato, Phaedrus - translated by B. Jowett)
]]>…[H]ere’s a crash course on some of our favorite learning techniques gleaned from cognitive science, learning theory, neuroscience, psychology, and entertainment (including game design). Much of it is based around courses I designed and taught at UCLA Extension’s New Media/Entertainment Studies department…
This is not a comprehensive look at the state of learning theory today, but it does include almost everything we think about in creating our books. And although it’s geared toward blogs/writing virtually everything in here applies regardless of how you deliver the learning–you can easily adapt it to presentations, user documentation, or classroom learning.
Creating Passionate Users: Crash course in learning theory
Related:
]]>